Sfxt Ex Titles For Essays

Purpose and importance of essay title

An essay title bears great importance which is why a wrong headline choice can make or break the quality of the paper you submit. Why? The reason is simple, the title you choose has to intrigue your professor or other readers, make them want to start reading the whole thing to find out what you wrote and how you developed an argument (especially important for argumentative essay). That is why the words you use and how you craft a title is vital to the success of the entire work. While it is easy to assume that the text itself is the only thing that matters, to get positive feedback and a good grade, every part of your paper plays a big role.

The title is, in fact, the first thing your professor, client, or other readers see and your job is to get the “This seems very interesting” reaction, rather than “Oh God, this will be boring.”

Choosing a title that incents people to read your essay because they’re curious and want to find out more, also allows you to find a fertile ground to showcase your knowledge, wisdom, and writing skills at the same time. This is particularly important for freelance writers whose success depends on the number of people who open and read their essays, articles, and so on.

What are the qualities of good essay title

Before you start writing a title for your essay, it is always useful to know more about qualities that every headline should have. When you are aware of all characteristics of good titles, you’re bound to make wise decisions and complete this part of essay writing process successfully.

Since you’re, probably, wondering about the most important qualities the title of your paper should have, here they are:

  • Eye-catching – well, this is obvious. Think about it; do you prefer reading content or academic papers with boring titles or you’re more inclined to opt for something with interesting, eye-catching deadline?
  • Believable – most students and freelance writers make mistakes by trying to make their titles catchy in such a way they stray away from the truth, thus making the headline inaccurate or a complete, blatant lie. Nothing will anger your professor like a title that doesn’t deliver
  • Easy to read – nobody likes complicated and difficult-to-understand titles, not even your professor. Stay away from strange phrases, complicated structures, even some uncommon fonts when writing your headline
  • Active voice – if your title contains verbs, always make sure they’re in active, rather than passive voice. For instance, instead of Is regression of society caused by celebrity culture, you should write How does celebrity culture contribute to the regression of society?
  • Brief – whenever you can, make an essay title brief. Long headlines are confusing and don’t demonstrate your skills for concise writing
  • Accurate – regardless of the topic or niche and under no circumstances should you ever write an inaccurate essay title. You should give your readers a clear idea of what they’re going to read in an essay. Never try to mislead, that can only harm the overall quality of essay and your professor will not appreciate it

What are the components of essay title?

Just like argumentative or some other types of essays have their outline formula you can use to write a high-quality paper, building your title has its own formula too. Below are the main components of your essay’s title:

  • A catchy hook – introduces the paper in a creative way
  • Topic keywords – the “what” of your essay. This component identifies concepts you’ll be exploring
  • Focus keywords – the “where/when” of your essay. Together with topic keywords, these are vital for your headline and provide more info that make it professional

Example: Buy Me a Date: Consumerization and Theories of Social Interaction in 21st Century Online Dating Sites

Let’s deduce:

  • Catchy hook – buy me a date
  • Topic keywords – consumerism, social interaction, dating
  • Focus keywords – 21st century

How to create essay title

Now that you know the importance of essay titles and qualities they should have, it’s time to learn how to create them. If you’re struggling with the essay title, don’t feel bad about yourself. Even the most prolific writers experience a writer’s block when it comes to choosing an ideal headline, from time to time. The writer’s block isn’t the issue here, it matters how you overcome it and create the title. Here are a few ideas that you’ll find useful.

Write essay first, title last

It may seem logical to you to create the title first and then write your essay, but doing the opposite can be more beneficial. In fact, most authors never start with the title. Of course, you may have some working headline in mind and it allows you to focus, develop an argument, and so on. But, writing your paper first will give you a clear idea of what to use in your title. As you write and then reread your essay, you’ll know what to say in the title and intrigue your reader. You’ll experience your “Aha, I’ll write this” moment.

Another benefit of creating title last is that you won’t waste too much time. It is not uncommon for students to spend hours just on figuring out the proper title for their essay. That’s the time you could have spent on research, creating an outline, or writing itself.

Use your thesis

Here is yet another reason to leave the title for last. Good titles offer your reader (or more of them) the reason for reading your paper. Therefore, the best place to find that reason is the thesis statement you’ve already written in the introduction. Try working the thesis statement, or at least, a part of it into a title.

Let’s say your thesis statement is this: “The American colonies rebelled against Great Britain because they were tired of being taxed, and they resented British military presence in their lives and homes."

To create a title, you may use alliteration “Tired of Taxes and Troops” or you can opt for “Rebellion of American Colonies against British Rule: Taxes, Troops, and other factors”

Use popular phrases and clichés you can re-work

Popular catchphrases that apply to the essay&39;s topic make eye-catching titles too, particularly when the phrase is amusing or creates an interesting pun. Besides popular phrases, you can also go for clichés and make some tweaks to re-work and adapt them to the topic of your essay and title itself. For instance: “Fit to be tried: The battle over gay marriage in the courts".

Of course, the tone of your essay plays an important role in creating a perfect title. If writing about a serious topic, then don’t be witty, silly, or off-the-wall with your headline. If your essay is a personal statement and even contains some anecdote, then you can go for a witty, yet intelligent title. Always make sure the tone of title and essay match. Bear in mind that even in witty titles, you should avoid using jargon. Also, don’t use abbreviations in your headlines as well.

Use quote or central idea

This isn’t a general rule, but it comes handy when applicable. Your title can feature a quote or a portion of it about the specific essay topic you’re writing about. If appropriate and relevant to the subject, even a part of song lyric can serve the same purpose. In instances when your essay is about a book, you can take a fragment of a thought-provoking quote from the book. For example: “Toil and trouble: Murder and intrigue in Macbeth".

Sum up your essay in THREE WORDS     

This is a useful technique to create essay titles; all you have to do is, to sum up your entire essay or a thesis statement in three words and use them to build the headline, put a colon and then insert what your essay is all about.

Bottom line

The success of your essay doesn’t only depend on the argument you develop, research you do, the title matters as well. Most students struggle to find an ideal headline, but with a few easy tips and tricks from this post, you can forget about frustrations, save some time, and create a catchy and informative headline to intrigue readers.

I’ll admit, I had my doubts. I mean, Street Fighter is THE classic 2D fighter, while Tekken was created to offer the polar opposite experience thanks to then-new PlayStation-era 3D technology. On paper, there’s no way these two properties should mesh, and yet producer Yoshinori Ono and his Capcom team not only made a game that combines the two properties functionally, they may have created the best fighter of this generation.

Or, at least, a title with the potential to be the best fighter of this generation. Hit the jump and I’ll explain.

Before I get to the game’s many positives and arguably few negatives, I should probably clear up a bit of misconception. That title? It’s not “Street Fighter *X* Tekken” or “Street Fighter *Versus* Tekken.” It’s correctly pronounced “Street Fighter *Cross* Tekken,” which is both a bit of Japanese stylization and an excellent indicator of what the game is all about. This is not “Tekken fighters dumped into Street Fighter IV” or “Street Fighter characters adapted to the Tekken fighting system,” it’s a surprisingly seamless blend of the two disparate games that, in the end, offers a valid, unexpected alternative to either of its forebears.

You’re familiar with Street Fighter, right? It’s the classic 2D fighter after which (almost) all others are modeled. The fights are fast and punctuated by sharp, decisive attacks ranging from light slaps to crushing dozen-plus hit combos that fill the screen with magical fireballs and inexplicably incendiary yoga positions.

By contrast, Tekken is more ponderous. Not that it’s a slow game, but the physics give everything a more floaty feel, and characters are encouraged to juggle their foes in the air for massive damage. Outside of the occasional supernatural demonic force or military robot, there are no projectiles, and fights largely consist of rapid fire punches and kicks.

As a result of this mashup, Street Fighter X Tekken (henceforth SFxT for the sake of brevity) has taken liberties with both styles to create something wholly new. The Tekken fighters have each lost a few moves from their respective repertoires, and the Street Fighter characters have been tweaked to suit their new surroundings. For instance, Chun Li’s iconic Hyakuretsukyaku (otherwise known as “tap kick as fast as you can and earn a free 5-hit combo”) is no longer a simple button-mashing maneuver, and has instead been given a fireball-esque controller motion.

As a result, even your favorite stand-by characters require a bit of a learning curve, but since every character on both sides has been subtly tweaked in this way, everyone will be hampered equally by these adjustments.

That said, you will likely have to spend a solid amount of time learning how to properly use the game’s team-based attacks. It’s pretty easy to throw out flashy attacks that combine both fighters, but correctly utilizing the game’s Cross Assault attacks (this is where you gain control of both of your fighters and attack simultaneously) will take some work. I would say the same about the game’s Pandora mechanic, but given that it requires you to sacrifice one of your fighters for a short-lived boost that automatically kills you when time runs out, I find that it’s far more prudent to just avoid the thing when at all possible.

Of my two major complaints with the game, Pandora is a pretty good example of the first; SFxT is full of ideas that needlessly complicate the experience. An even better example of this would be the game’s gem system. In theory the gems allow new players to gain an even footing with more experienced fighting game veterans, or allow veterans to tweak their gameplay experience in any number of ways, but in practice — and this may change as the game ages and players figure out new ways to exploit its many facets — they only serve to needlessly complicate the otherwise pretty straightforward, and genuinely excellent fighting system in place here.

I can see the idea behind the gems as offering yet another layer of complexity, but this particular layer seems contrived. Apparently a number of people agree with me, as two of the fighting game community’s biggest weekly tournaments have banned the use of gems outright.

Why then am I still so keen on the game? Because moreso than any other fighter (with the possible exception of 2011’s Mortal Kombat 9) it offers a deep, comprehensive experience for gamers of all skill levels. Dedicated fighting game junkies have 38 unique fighters and a huge swath of options to keep them occupied, while more casual players have a surprisingly deep story mode that requires many, many playthroughs to completely unravel. Granted, this too is marred by options that seem half-baked. The character color customization mode is currently very limited, and while the game is obviously set up to support multiple costumes per character, SFxT initially only offers one look per character (and a palette swap). I have faith that both of these things will eventually be fleshed out via downloadable content, but at the moment it feels like more should be there and simply isn’t.

In truth, the above are niggling complaints. The only true flaw in SFxT is that its online component was simply not properly prepared for launch. In a basic sense it’s functional, and lag is far less a problem here than in most fighters, but I’ve yet to play an online match that didn’t include noticeable delays and bizarre audio issues. This seems like a small problem, but you’d be surprised at how missing sound effects can completely screw up your timing in a game like this. As of yesterday Capcom officially addressed the problem, saying the following:

The new netcode implemented in Street Fighter X Tekken allows for up to 4 players to have a smooth online experience, however depending on the connection stability between players, things like “spontaneous match rollback,” “voice effects cutting out,” and “sound effects cutting out” also are occurring. This netcode is written in a completely different way than the Street Fighter IV series netcode, and that is why these problems are occurring.

As Street Fighter X Tekken is a tag battle game, the amount of data that is exchanged between player connections is a lot more than the normal 1v1 battles of the Street Fighter IV series. In order to compensate for this and provide a smooth gameplay experience, the netcode was written the way it currently is. Unfortunately, this has also brought on the sound problems we are having now.

In order to completely fix all the sound issues, the smoothness of the online gameplay has to be traded off, so it is a very complicated and difficult balancing act. We would like everyone to know that the development team is currently looking at various ways to improve the sound issues.

We will have additional updates on this and other things soon, so please stay tuned. Thank you all for your understanding.

Hopefully the issue is a minor one that will be amended with a small patch in the near future, but until then I can't wholeheartedly recommend the game's online component.

I want to stress here though that the above is really my only solid complaint. It's not so much that the game feels only partially finished, as it feels like SFxT is a game and a half. Capcom created a very solid fighter that will appeal to both hardcore and casual fighter fans, and then gleefully piled on a ton of extra concepts. These extra concepts will eventually be more fleshed out, but for now they mostly serve as a teaser of what the game could eventually be.

That said, it's still a ton of fun. Particularly in the game's perfectly-suited-for-party-play four player tag team modes. It's apparent that the developers were gleefully throwing together ideas here, and long-time fans will find a billion tiny things in SFxT to be excited about. From the frankly startling amount of fighter interaction, to the stages themselves — I particularly like the stage where Mike Haggar startles members of the Mad Gear gang by bursting out of the background — everything here just screams "fan service."

Those on the fence about the title might want to wait until this fall when Capcom has promised to release a sizable DLC update that adds another 12 fighters and, most likely a host of other improvements to the game. Yeah, that seems typical for the company that released half a dozen different iterations of Street Fighter II over the years, but at least in this case we've been promised that the update won't require players to buy an entirely separate game to get the full experience.

In the end, Street Fighter X Tekken is still a fighter worthy to sit alongside Ultimate Marvel vs Capcom 3, Super Street Fighter IV: Arcade Edition and Mortal Kombat 9. All the improvements coming in the future are just icing on an already tasty cake.

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